import pygame

class Weapon(pygame.sprite.Sprite):
    def __init__(self, filename="resources/images/bullet.png", hit=1, vex=[], channel=1):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.image.load(filename)
        self.rect = self.image.get_rect()
        self.hit = hit
        self.vex = vex
        self.channel = channel
